![]() The only difference between them is that the score doesn't reset between lives (the lives at the top-left, that is). Q: Why are there two of the same number at the top of the screen?Ī: The top one is the current hit-count on the boss, the other is the score. As well, I'll probably add some sort of background in the, er. Q: Aside from more boss attacks, what else do you plan on adding?Ī: I'm thinking of adding a "special attack" for the player which would be activated by holding down the secondary fire button. The less visible ones are that the red hover fighter locks on to the main target and moves slower. ![]() Q: What's the difference between the red and blue vehicles in the video?Ī: Most of the differences can be seen in the video. It's a "Dark Simba Doll", which is basically an evil adaption of the "Simba Doll", which is based on a native species of "Simba" in the game. In the year 2000, due to a shortage of banana ice-cream (Mentals favorite meal), stocks went down on all planets in the galaxy. Originally posted by Ryason55:Possibly Asked Questions (PAQ):Ī: I assume you mean the boss character. cmd file in the folder mod, or a shortcut on the desktop. If the mouse is moving too fast in the menu, then use the arrow keys on the keyboard to select settings or the game. Serious Sam 2 is a singleplayer and multiplayer first-person and third-person action and shooter game in the Serious Sam series. 2 new maps: Arcade Map 01 & Huge Enemies Test-map with +1650 Enemies About 20 new Weather-effects for Levels that looked so plain and should have them: Rain, Snow, Lighting, Flying Leaves, Ashe-Rain, Dust-Clouds, Fog-Clouds Ball-Lightings, Ambience Sounds, Thunders, Metroids, Insects.New game-options: Enemies-Multiplicator & Spawn-Time-Reducing (recommend to play the original maps & Selectable Weapon-Speed (comfortable setting or true original speed from SS1).All new Special-Effects: Explosions, Gore, etc -All new Sounds: A lot of original sounds from Serious Sam 1.Weapons changed: To feel like Serious Sam 1 Weapons.More than 22 new Enemies: Re-creation of all Enemies in SS1 FE/SE + Ugh-Zan III (last boss) and Huge Lava-Golem The second generation Serious Engine allows Croteam to create characters with over 100 times more detail than the last Serious Sam iteration and allowed developers to create huge, lush environments and even crazier enemies than before, without having to scale back the gameplay in any way.Additionally, the game is currently discounted from £6.99 to £1.39 as part of the series' 20th anniversary sale.Įlsewhere, Croteam has launched official mod support for Serious Sam 4, and modders can now download the latest tools as part of the developer's free Serious Editor 2021.A pretty interesting mod that brings a lot to the table, and with it, advanced customization with fine-tuning of everything. You'll find full details of today's Serious Sam 2 update - which also includes bug fixes, performance improvements, and other miscellaneous tweaks - over on Steam. ![]() There's also a new radar highlighting objectives, enemies, and NPCs, and Sam gets a range of new abilities, enabling him to sprint, rocket jump, and dual wield all weapons. There's a new weapon in the form of the BeamGun (modelled on the Ghost Buster from the original Serious Sam design document), for instance, alongside 12 previously unreleased multiplayer maps, including Yodeller, Hole, Stadium, and Desert Temple. It's been 15 years since Serious Sam 2's debut, and today's update aims to improve on that original experience by introducing a range of new features and enhancements. Serious Sam, Croteam's massively over-the-top first-person shooter series, is 20 years old this week, and the developer has surprised fans by launching a substantial free update for Serious Sam 2 on PC as part of its birthday celebrations.
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